Currently I am putting together a few simple 'teach myself codea' programs. In my main draw function I have:
for i,s in pairs(stones) do
if s.y < 0 then
table.remove(stones, i)
else
s:draw()
end
end
The table stones is appended in the main touched event:
function touched(t)
if t.state == BEGAN then
table.insert(stones, Stone(t.x,t.y))
end
end
That feels like all I am doing is dereferencing the class, not removing it, but my performance impact as the stones fall off the screen feels appropriate.
Am I doing it the right way?
Lua has a garbage collector so once there's no longer a reference to something then it will be marked as "garbage" and collected next time the binmen call. It's every few seconds, so should be fairly efficient so long as you don't create too many in one go.
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