List of Competition Entries
  • SimeonSimeon February 17

    This is an official list of everyone who submits an entry.

    Please post below to let me know about your entry!

  • ZoytZoyt February 17

    If I had time, I would've entered. Sorry.

  • Ipad41001Ipad41001 February 17

    I've been working 50+ hours a week since mid-Dec so this all the leftover brain cells that were available: http://twolivesleft.com/Codea/Talk/discussion/653/flower-generator

    I haven't made any improvements since I originally posted.

    The link to the forum is adequate for attribution.

  • ZoytZoyt February 17

    Wait.... Did it have to be a game? A flower generator is fun, but is it a game? Thanks! I don't mean to bring this conversation off topic.

  • ZoytZoyt February 17

    Alright. You missed these:
    Orb Bits by @Mark
    Astroyds by @HyroVitalyProtago
    Black Hole by @peteroyle
    Plane Crazy by @Mark
    And also, you might want to move some of those items accidentally put in the competitions section in the General section.

  • BortelsBortels February 17

    @Zoyt, I suspect the entry criteria is "Something awesome you want to let TLL use in their Codea Player app". I, for one, think the mesh example is nutty cool.

  • SimeonSimeon February 17

    Thanks for posting those, @Zoyt.

  • SimeonSimeon February 17

    The selection criteria for submitted games are:

    • Is it polished? Does it introduce the player to the concept rather than just dumping everything on the screen.
    • Is it fun to play with and use?

    Most things that fall into the above categories will be games, and the theme of the competition is games.

    But I'm not opposed to accepting fun toys or simulations too. For example, SimCity is technically not a game — it's a toy, a simulation that you play with. Those sorts of entries are okay too.

  • Ipad41001Ipad41001 February 17

    I knew there would be great games so with my limited time I went cute and simple.

    The key to the flower generator entry is it's ability to possibly go viral. It's simple and quick to use. It begs to be sent to others. The time between install and posting a flower of facebook, twitter, or e-mail would be short. The whole app is basically a flower meme. A possible easy modification would be to have a Codea Play advert auto stamp on the picture.

    This would widen the audience to explore Codea, the other submitted games, and show the besides a platform for really great Code-idea games, there is also simple fun non-game realm.

    Think of the flower generator as the wrapping paper on a present. The wrapping paper is used but a moment. It's purpose is announce the presents within.

  • ZoytZoyt February 17

    Oh... So I was thinking of coding a Codea Jr. which would a Lua version of Scratch (google it). Would I be able to enter that? And you might want to allow entry of libraries. That would really help beginner, but you can't view it in the Codea Play... Hmm... maybe i'll start one for libraries.

  • SimeonSimeon February 17

    Zoyt: that's an interesting idea, but probably a little too far removed from the competition. There will be a scratch editor in Codea Play so the rest of the examples will likely be games — having an editor written in an editor is cool but a little too complex.

  • ZoytZoyt February 18

    Alright. I don't mean to bring this off topic. Thanks.

  • BadgerBadger February 18

    Simeon, I've emailed my competition entry to you (Bomber) should be in the Codea Feedback email inbox - Dan Pollard

  • peteroylepeteroyle February 18

    Hi,

    I've just emailed my entry using the in-app feedback. It was known as "Black Hole" but I've renamed it to "Time Winders" to reflect the emphasis on time manipulation in the gameplay.

    Cheers.

  • SimeonSimeon February 18

    No problem @peteroyle. Updated the name.

  • frostyfrosty February 18

    Simeon, just emailed you in my entry! (23:55 on Saturday here in the UK!) It's called TouchLine.

    Edit, 2 seconds later

    Whoops, just noticed it was already on the list! :)

  • SimeonSimeon February 18

    Thanks @frosty. I put you on the list because I saw your screenshots and videos. TouchLine is an extremely cool and simple game mechanic.

    Thanks to everyone who submitted. There are tons of high quality entries!

  • NatNat February 18

    A video of my entry: http://youtu.be/B3ARwy1M5Jo

  • MarkMark February 18

    I love the behavior of the line, @Nat and how it twists around both fish and objects.

  • frostyfrosty February 19

    @Nat I love it! The fishing rod mechanic looks really cool :)

  • BortelsBortels February 19

    @Nat - Win or not, my girls are going to LOVE IT.

  • NatNat February 19

    Great. I'm going to keep tinkering with it, so any feedback will be much appreciated.

    Simeon: is it ok to post a link to the code while the competition is running?

  • SimeonSimeon February 19

    @Nat absolutely. I was hoping to do it myself but I'm just finishing the 1.3.1 update.

    It would be great if people can start exploring the submissions.

    When you post it I'll include a link to it in the first post.

  • juaxixjuaxix February 19

    Hey, i would like to see the code ,i love mine hehehe but i dont know if others shares also their work :-) hope so

  • NatNat February 19
  • BadgerBadger February 19

    Gents, I've created a separate discussion for "bomber" and pasted the code there. It's a lot of copy and paste - better get myself a GitHub account soon!

  • SimeonSimeon February 22

    We'll be going through the entries soon now that Codea 1.3.1 update is submitted for review.

  • juaxixjuaxix February 22

    Thanks @Nat, i have tested the game, you did a great job! :) but i would like to get the fish rather than save it, i am hungry!! hahaha

  • ZoytZoyt February 22

    Haha @juaxix. I kind of agree... Maybe make an adult version. Make it very gory and then we also have to gut the fish. Haha. I'm entertaining myself.

  • ZoytZoyt February 22

    When do we get the results? It's been 3 days.

  • NatNat February 23

    @Zoyt, @juaxix: I originally wrote it so you caught the fish, but changed it when people pointed out that it's not a very non-violent game from the fishes point of view!

    If you try the very latest code on GitHub I've added more gameplay mechanics that make the game more interesting. It's now worth keeping all the fish on screen and they become more curious as you pull more junk from the river which makes the game increasingly challenging.

    Also, tapping three times in the top-left corner turns on debug visualisation so you can see what the fish are thinking.

  • ZoytZoyt February 23

    Haha! Awsome! Sounds good!

  • NatNat February 24

    I've just added some graphical and sound effects so the player has a better idea of events that affect gameplay

  • ZoytZoyt February 25

    Now it's been 7 :-(

  • Ipad41001Ipad41001 February 25

    If I had to guess it will be timed with the release of the backend engine. That would be a better storyline for people using Codea Play into getting into Codea Prime (I made that up). Being that it's difficult to unwind the backend it may take some time.

    But this is only a guess, a person can dream, yes?

  • SimeonSimeon February 25

    @Ipda41001 that's sort of the case. The backend has been unwound from the main App now, Codea Play just needs some finishing.

    @Zoyt I want to make sure the submitters get a version of Codea Play to play their entries on.

  • SimeonSimeon February 26

    Status update: Codea Play is almost done. I'm going to pre-load all the entries into it and provide it to a number of people to get feedback on which entries will make the release.

  • juaxixjuaxix February 26

    Ok ,if you need help tell us, just wanted to cheer up :)

  • SimeonSimeon March 2

    Judging the entries. All of them are brilliant, everyone has done an amazing job.

    Edit: I'll post feedback in a separate thread.

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