This is an official list of everyone who submits an entry.
Please post below to let me know about your entry!
I've been working 50+ hours a week since mid-Dec so this all the leftover brain cells that were available: http://twolivesleft.com/Codea/Talk/discussion/653/flower-generator
I haven't made any improvements since I originally posted.
The link to the forum is adequate for attribution.
Alright. You missed these:
Orb Bits by @Mark
Astroyds by @HyroVitalyProtago
Black Hole by @peteroyle
Plane Crazy by @Mark
And also, you might want to move some of those items accidentally put in the competitions section in the General section.
The selection criteria for submitted games are:
Most things that fall into the above categories will be games, and the theme of the competition is games.
But I'm not opposed to accepting fun toys or simulations too. For example, SimCity is technically not a game — it's a toy, a simulation that you play with. Those sorts of entries are okay too.
I knew there would be great games so with my limited time I went cute and simple.
The key to the flower generator entry is it's ability to possibly go viral. It's simple and quick to use. It begs to be sent to others. The time between install and posting a flower of facebook, twitter, or e-mail would be short. The whole app is basically a flower meme. A possible easy modification would be to have a Codea Play advert auto stamp on the picture.
This would widen the audience to explore Codea, the other submitted games, and show the besides a platform for really great Code-idea games, there is also simple fun non-game realm.
Think of the flower generator as the wrapping paper on a present. The wrapping paper is used but a moment. It's purpose is announce the presents within.
Oh... So I was thinking of coding a Codea Jr. which would a Lua version of Scratch (google it). Would I be able to enter that? And you might want to allow entry of libraries. That would really help beginner, but you can't view it in the Codea Play... Hmm... maybe i'll start one for libraries.
No problem @peteroyle. Updated the name.
A video of my entry: http://youtu.be/B3ARwy1M5Jo
Great. The code is at https://github.com/npryce/codea-fishing
@Zoyt, @juaxix: I originally wrote it so you caught the fish, but changed it when people pointed out that it's not a very non-violent game from the fishes point of view!
If you try the very latest code on GitHub I've added more gameplay mechanics that make the game more interesting. It's now worth keeping all the fish on screen and they become more curious as you pull more junk from the river which makes the game increasingly challenging.
Also, tapping three times in the top-left corner turns on debug visualisation so you can see what the fish are thinking.
If I had to guess it will be timed with the release of the backend engine. That would be a better storyline for people using Codea Play into getting into Codea Prime (I made that up). Being that it's difficult to unwind the backend it may take some time.
But this is only a guess, a person can dream, yes?
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